Fully playable · Raising funds for launch
Slash and Cash
Skill-based sword and axe combat for real stakes. Host your own arena, set the buy-in, and fight for the pot.
Practice is open to everyone. Multiplayer runs on password-protected test servers while we raise the funds to launch it right.
- No download
- No stat grind
- Hits decided by the host server
Combat
Every kill is earned
Fast third-person melee built on timing, spacing and reads. Your movement picks the attack, so strafing left opens a different chain from standing still. Stamina only limits sprinting: you can always swing, guard and roll.
Take their head
Knock a fighter down and finish them. Severing blows take heads and arms, and the parts stay where they land.
Then pick it up
A severed head is a club. Swing it, or throw it back at its owner when he respawns.
Heads roll
Big weapons hit hard enough to take a head off a standing fighter.
Slide in
Sprint, drop into a slide, come up swinging.
Roll out
Roll out of a run or dodge either way on one key. Evasion never costs stamina.
Run the walls
Hit a wall at speed, run along it, kick off it.
Strike from the air
Every weapon has its own jump attacks. The Nomadic Axe’s running leap is a spinning cut.
Throw everything
Axes tumble end over end, swords spin, stars fly forty-five feet. Then go and get them back.
Finish them
Every weapon has its own finisher. The Nephilim Battle Axe takes a fighter in half.
Fight back
Sigurd, the Practice duelist, swings back. Learn the reads before you put money on them.
Fight real players
Deathmatch by the torch-lit racks of the Asian Astral Forest. Down them, then finish them.
Chain the tricks
Run the wall, kick off it, and drop into a slide the moment you land. Movement flows from one move into the next.
All footage is captured in-engine from the current development build.
The Crown Armory
Every weapon is on the wall
You spawn in a safe armory with every weapon on its racks, free and unlimited. Nothing to unlock and nothing to buy: the fighter across from you can grab the same steel you did.
2 Swords

Nomadic Short Sword
One handWindstep

Astral Sword
One handFrostbite

Ranger Broad Sword
One handAstral Focus

Dragon Work Sword
Two handsDragonfire

Dragon Battle Sword
Two handsDragon’s Inferno
3 Axes

Tartarian Hand Axe
One handSecond Wind

Nomadic Axe
Dual-wield a pairBlood Rush

Viking Axe
One handBerserker

Satyr’s Axe
Two handsCyclone

Nephilim Battle Axe
Two handsEarthsplitter
4 5 Hammer & spear

Tartarian War Hammer
Two handsTitan’s Wrath

Tartarian Spear
One or two handsWind Dominion
7 8 Ranged

Tartarian Throwing Stars
Carry threeStorm Stars

Tartarian Bow
Two handsHunter’s Veil

Byzantine Fire Jar
Thrown, burns
R Shields

Ranger Shield
Off hand

Bronze Star Shield
Off hand
Off the floor

Severed Head
Blunt, throwable

Severed Arm
Blunt, throwable
Astral Shards
Charge a shard. Unleash the weapon.
Shards glow on their stations around the map. Carry one, press B, and the weapon in your hand wakes up with a power of its own. Hosts will be able to switch shards off for a pure steel match.
- Frostbite
- Astral Sword The first hit grips them in ice. A killing blow freezes them solid; strike again to shatter.
- Berserker
- Viking Axe Double damage and endless sprint, but no rolling, and you can’t tell friend from foe.
- Cyclone
- Satyr’s Axe Crescent pressure waves follow every swing. Kills extend it.
- Earthsplitter
- Nephilim Battle Axe Shockwaves crack the ground and limbs come off easier.
- Blood Rush
- Nomadic Axe Every hit in a combo swings faster. Miss and it resets.
- Hunter’s Veil
- Tartarian Bow The archer turns completely invisible and shows only while an arrow is in the air.
Fifteen powers in all, across every sword, axe, hammer, spear, bow and star.
Frostbite
Freeze, then shatter.
Host your own arena In development
Your arena. Your rules. Your pot.
Spin up a server, write the rules, and put money on the line. Every fighter buys in from a browser wallet, and the pot pays out the way you set it before the first swing.
Pick the map and mode
Five arenas, from the Crown Armory’s courts to the cliffs of Basalt Reach. Duel, Deathmatch, Team Deathmatch or Capture the Flag.
Write the rules
Best of five rounds, first to ten kills or most kills in ten minutes. Downed-and-revive on or off. Astral Shards on or off. A password if you want one.
Set the stakes
Choose the buy-in and how the pot splits: winner takes all, a top-two split, or three paid places.
Fight for it
Fighters connect a wallet and buy in. The host server decides every hit, and the result decides the payout.
Fair play
Skill is the only stat
When money is on the line, the fight has to be clean. Slash and Cash is built so the better fighter wins.
The server calls the hits
Your client sends inputs, never hits. The host simulates every swing and decides what connects, so a hacked client can’t claim a kill.
No grind, no upgrades
No levels, stat points or paid weapons. Everyone takes the same steel off the same racks from the first minute.
Combat costs nothing
Stamina limits sprinting and nothing else. Attacks, guards and rolls always work, so fights are decided by reads, not resource bars.
Ping on the board
Hold \ for the scoreboard: kills, deaths and every fighter’s host-measured round-trip time.
Coming next: ranked matchmaking built on every fighter’s full kill and death record, and anti-cheat for lag switching and macro inputs.
Arenas
Five arenas, and counting
An advanced old world of marble, gold and lapis, lit by Astral technology. Every arena below is playable on the test servers today.
Four courts · One standard
The Crown Armory
A marble hub of lamplit weapon cases, with four duel courts at equal distance from spawn. Practice against Sigurd lives here.
Practice · Deathmatch
Red and blue · After midnight
The Asian Astral Forest
A bamboo fort and watchtowers in a night forest, torch-lit weapon pavilions and two flag bases.
Capture the Flag
The last light of the old world
Meridian Hold
White marble gardens and cloisters, pools and lanterns around a great timepiece.
Deathmatch · Team Deathmatch · Capture the Flag
The oath above the sea
Basalt Reach
A grass-topped basalt island ringed by weapon racks, with nothing but cliffs and ocean beyond the edge.
Duel · Best of three
Beneath the black sun
Eclipse Court
A checkered marble court of black-and-gold columns under a green aurora.
Duel · Best of three
Back the launch
Fully playable. Launching it right.
Every clip on this page is the real game, running today. Practice is open to everyone and multiplayer runs on password-protected test servers. Before we open the gates and put real stakes on the line, we’re raising the funds to do it properly.
Servers
Dedicated game servers in more regions, so every fighter gets a fair ping.
Security
Anti-cheat, and an independent review of wallet buy-ins and payouts before any money match.
Content
More fighters, weapons and arenas, and the full host wizard.
Donate in crypto
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Donations are gifts toward development. They aren’t purchases, investments or entries into any match, and they carry no ownership, tokens, rewards or returns. Crypto transfers can’t be reversed: send only on the network shown and check the address before you send.
Questions
Before you draw steel
Is Slash and Cash free to play?
Yes. The game is free in your browser. Staked matches will be optional, and every weapon is free to pick up from the first minute.
Do I need to download anything?
No. It runs in a modern desktop browser with a keyboard and mouse. Open play.slashandcash.com and you’re in the armory.
How will buy-ins and payouts work?
The host sets a buy-in and payout tiers before the match. Each fighter buys in from a browser-extension wallet, and when the match ends the pot pays out by placement, or to the winning team. Wallet buy-ins are in development and not live yet.
Is it gambling?
Staked matches are skill contests: the result comes from how you fight, with no random loot, odds or house player. Real-money play will only be offered where it’s legal, to players of legal age.
Can I host my own server?
Private password-protected Deathmatch rooms are already playable. The full host wizard, with modes, win conditions, downed-and-revive, Astral Shards, buy-ins and payout tiers, is in development.
If it’s playable, why raise funds?
Because real money is involved. Before staked matches open we want dedicated servers in more regions, anti-cheat, and an independent security review of wallet buy-ins and payouts. Donations pay for that, plus more fighters and arenas.
What do I get for donating?
Our thanks, and a better game at launch. Donations are gifts: they aren’t purchases or investments and carry no tokens, rewards, ownership or returns.
Is it like Rune?
It’s inspired by classic arena melee games like Rune: movement-selected attacks, severing, finishers and throwing whatever you hold. The weapons, maps and Astral powers are its own.
The racks are full.
Pick a weapon and meet Sigurd in the north court.